Armor raises a character's Physical, Energy, Mental or Power Defense

  • Sources: Natural, Prana, Primal, or Psychic
  • Target: Self
  • Duration: Maintained
  • Range: Self
  • Cost: +1 Armor per 2 Base Points
  • Available Additional Effects: Charges, Delayed Effect, Dispel Resistance, Impenetrable, Impervious, Imperceptible, Persistant Trigger
  • Characteristics Bonus: +1 Armor per 5 Charisma, Ego, or Intelligence

Armor reduces both the Health and Stamina damage characters take when they're attacked. Every 2 Base Points gives the character 1 point of Armor to split between their Physical, Energy, Mental, and Power Defense, and it stacks with other forms of defense such as Toughness, Resistance, and equip-able armor. Characters can have multiple Armors active at one time, but bonuses to Physical, Energy, Mental, and Power Defense don't stack with other Armors.

  • For Example: Aran has three Armor Powers: one for Physical Defense, another for Physical Defense that's Impervious, and one for Energy Defense. All three can be active at the same time, but he can only benefit from one of the Physical Defense Armor's at any one time; the Impervious Armor will take effect if Aran is struck by an Armor Piercing attack, but the other with higher defense overlaps it for every other type of attack.

Source Specific Effects:

  • Natural: The character cannot take Limitations, but the Power cannot be Dispelled and the duration becomes Persistent.

Examples Edit

Mage Armor: The character creates a force field that protects them from all attacks.

  • Base Power: Armor, +5 Physical and Energy Armor. Base Points: 20
  • Source: Primal
  • Target: Self
  • Duration: Maintained.
  • Range: Self
  • Additions: Charges (4 5-min Batteries), Impenetrable, Impervious. Total Cost Increase: +12
  • Limitations: Implement (Component), Incantation. Total Cost Reduction: -22
  • Total Active Points/Actual Point Cost: 32/10

Tough Hide: The character has unusually tough skin, protecting them from attacks.

  • Base Power: Armor, +5 Physical and Energy Armor. Base Points: 20
  • Source: Natural Ability
  • Target: Self
  • Duration: Persistant
  • Range: Self
  • Additions: None. Total Cost Increase: +0
  • Limitations: None (Natural Ability). Total Cost Reduction: -0
  • Total Active Points/Actual Point Cost: 20/20

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