Blasts release a burst of concussive energy to attack a foe

  • Sources: Prana, Primal, or Psychic
  • Target: 1 Target
  • Duration: Instant
  • Range: 5 meters per 1 Base Point
  • Cost: 4 Base Points per 1d6 dice of damage
  • Available Additional Effects: Area of Effect, Armor Piercing, Delayed Effect, Imperceptible, Penetrative, Rapid Fire, Selective, Trigger
  • Characteristics Bonus: Add Charisma, Ego, or Intelligence dice to damage

The character fires a blast of energy, dealing multiple dice of damage. For every 5 Charisma, Ego, or Intelligence the character possesses, their Blast deals an additional 1d6 damage. When a character creates a Blast, they must specify a damage type aside from dealing Physical, Energy, or Psychic damage; this subtype comes into play for the Limited Defense Disadvantage. The options are:

  • Physical Damage can be categorized as Bludgeoning, or Piercing, or Slashing damage
  • Energy Damage can be typed as Acid, Cold, Electricity, Fire, or Force Damage
  • Psychic Damage has no subtypes, as Psychic attacks are typically the rarest attacks in any fantasy setting.

Source Specific Effects:

  • Prana: Prana Blasts can only target Energy Defense
  • Primal: Primal Blasts can target either Physical or Energy Defense.
  • Psychic: Psychic Blasts are targeted against the opponent's Discipline and can hit either Energy or Mental defense.

Examples Edit

Fireball: The character conjures a ball of super-heated energy and throws it at the enemy

  • Base Power: Blast, 7d6 Energy. Base Points: 28
  • Source: Primal
  • Target: 8m Radius (Addition)
  • Duration: Instant
  • Range: 140 meters
  • Additions: Area of Effect (8m Radius) Charges (16). Total Cost Increase: +10
  • Limitations: Implement (Component), Incantation. Total Cost Reduction: -26
  • Total Active Points/Actual Point Cost: 38/12

Ki Blast: The character harnesses their inner energy and releases it in a shotgun-like blast.

  • Base Power: Blast, 5d6 Energy. Base Points: 20
  • Source: Prana
  • Target: 16m Cone (addition)
  • Duration: Instant
  • Range: 0 meters (limitation)
  • Additions: AOE (16m Cone). Total Cost Increase: +8
  • Limitations: Implement (Acc), Range (No Range). Total Cost Reduction: -14
  • Total Active Points/Actual Point Cost: 28/14

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