Bluff lets characters lie and hide their intentions.
- Primary Characteristic: Charisma
- Time to Perform: As part of an Interaction
Characters can attempt to lie or hide their intentions from other characters while interacting with them. If a character attempts to lie, they must make a Bluff check versus their target's Deduction; if their roll exceeds their opponents, their target has no idea they are being lied to. If a character attempts to deduce a character's mood or attitude with a Deduction roll, players can attempt to hide their true feelings with an opposed Bluff roll.
Characters may receive Advantages and Disadvantages to their Bluff checks as circumstances allow.
- The character receives Advantages for:
- Corroborating their story with credible evidence or witnesses.
- Lying to characters who know and trust them.
- The character receives Disadvantages for:
- Attempting to lie to characters who dislike or mistrust them
- Contradicting available circumstantial evidence
Characters can only use Bluff if the person they are attempting to lie to has no logical way of discerning the truth. If there is existing, concrete evidence proving a potential lie wrong, any attempts a character makes to Bluff their way out of the situation automatically fail. Characters must also share a language in order to successfully use Bluff checks for anything more than simple lies.
- For example: Willow's pet bear has Bluff and understands English, meaning it can lie for answers requiring simple hand gestures. However, he wouldn't be able to convince people talking to him that he is actually a human because 1) he is very clearly a bear, and 2) he cannot speak English to convince them that he merely looks like a bear as a result of a curse or Morph power. He could attempt such a lie if he were somehow gifted with the ability to speak, though he would receive a Disadvantage for lying when circumstantial evidence suggests he's a bear.
Just because a character makes a successful bluff check doesn't mean the person they're bluffing fully believes them; that is entirely up to the character's personality. Paranoid characters who are successfully bluffed might decide to shelve the issue they're being lied to about until a later time, and naive fools may decide to fully trust the character. If the bluffing character is using their deception to trick someone into completing a task for them, they may have to complement their Bluff with a Persuasion check.