Command forces a target into completing an action the character demands of them.

  • Sources: Prana or Psychic
  • Target: One target
  • Duration: Maintained
  • Range: 5 meters per 1 Base Point
  • Cost: 3 Base Points per 1d6 Effect Dice
  • Available Additional Effects: Area of Effect, Charges, Contagious, Delayed Effect, Dispel Resistance, Penetration, Range Advantages, Selective, Trigger
  • Characteristics Bonus: Add Charisma or Ego dice to effect rolls

The character forces a sentient target to perform an action for them, either through sheer force of personality or mental coercion. After issuing a command through a phrase or sentence and making a successful Accuracy roll versus the target's Discipline, the character rolls their effect dice and consults the command modifier table. The character gets to add their Charisma or Ego dice to the effect roll.

Command Modifier Table

Mental Defense / 1.5

The target is forced to take an action they are already inclined to do.

Mental Defense

The target is forced to take an action they are indifferent to.

Mental Defense x 1.5

The target is forced to take an action they are resistant to doing.

Mental Defense x 2

The target is forced to take an action they are violently opposed to doing.

If their roll exceeds what is required on the table for the command they are attempting to issue, then their Command is successful, and the target must fulfill the character's orders to the best of their abilities. Once the Command is fulfilled, they break out of the character's control.

Source Specific Effects:

  • Prana: The character can add their Charm, Persuasion, or Intimidation skill dice to their effect roll, but they can only issue one sentence Commands.
  • Psychic: The character can issue a Command to the effect of "you must do everything I say," though this will always be considered an order the target is violently opposed to doing. This effect lasts until the Commanding character stops Maintaining the Power.

Example Edit

Taunt: The character verbally goads the target into doing what they want.

  • Base Power: Command, 6d6. Base Points: 18
  • Source: Prana
  • Target: One target
  • Duration: Maintained
  • Range: 90 meters
  • Additions: Armor Piercing, Area of Effect (8m Radius), Charges (8 1-min Battery). Total Cost Increase: +12
  • Limitations: Incantation, Range (Half) Required Roll (Persuasion). Total Cost Reduction: -22
  • Total Active Points/Actual Point Cost: 30/8

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