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Enraged: A character with the Enraged complication becomes irrationally angry when subjected to a prescribed situation. How many points the complication is worth depends on both how frequently the conditions for being Enraged will be encounter (as ruled upon by the Game Master), additional effects the character is subjected to while the character is raging, and how easily the character can snap out of their Enraged state.

Frequency: Characters must define the condition that causes them to become Enraged. The more frequently the condition comes up, the more points the Complication is worth.

Frequency

Points

Descriptions

Rarely

0

The conditions for Enraging the character will show less than once every 4 sessions, being so specific they will almost never come up except for in the most contrived scenarios.

Infrequently

5

The character encounters the scenario for becoming enraged once every 3 sessions, being specific but not unrealistic for the character to come across,

Frequently

10

The character has a chance of becoming Enraged at least once every 2 sessions because of how common the trigger is.

Often

15

The character will likely become Enraged every session because of they are put in scenarios where their trigger comes up constantly.

Additional Effects: No matter what, an Enraged character suffers a -2 Penalty to Dodge, and they must attack the subject that made them Enraged either until the Enraged character calms down or they take out their target. By taking additional effects to their Enraged state, the character can increase the value of their Complication.

Effects

Points

Details

Berserk

5

Instead of attacking the target that made them Enraged, the character instead attacks the nearest available creature, even if that person is an ally or innocent bystander.

Distracted

5

The character takes a Disadvantage to all Perception rolls while they are Enraged.

Focused

5

The character is dead-set on eliminating that which makes them angry and gets no Ego roll to calm down when Enraged.

Mindless

5

The character takes a -2 penalty to Discipline and suffers a Disadvantage to Ego-based rolls while Enraged.

Calming Down: Characters who are Enraged get a free action at the end or their turn to make an Ego roll and attempt to calm themselves down, ending the Enraged state until triggered again. The more difficult the Ego roll is to calm down, the most points the Complication is worth.

Ego Roll

Value

Description

8

-5

The character can quickly regain their bearings and act mindfully.

11-

0

The character has difficulty calming down, but a little help can make the process easier.

14-

5

There are few conditions that will calm the character down, even with outside help.

18-

10

The character is nearly impossible to make calm, and only getting rid of the source of their anger will quell their rage.

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