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The character has someone pursuing them, seeking to capture them, mentally or socially compromise them, or even kill them. Unlike enemies the character encounters during a session and makes a long-term foe out of, Hunters are specifically designed to go after particular characters, preying on their weaknesses. If the player kills their Hunter or other renders them incapable to coming after them again, a new Hunter takes their place with the same relative power level to the previous Hunter. How many points Hunted is worth depends on the frequency in which the Hunter comes after the character, how powerful they are relative to the character, and what the Hunter's intentions are.

Frequency Edit

The more often the Hunter comes after the character, the higher the value of the Hunted Complication.

Frequency

Value

Description

Infrequent

5

The Hunter rarely harasses the character, perhaps once per 4 sessions.

Frequent

10

The Hunter attacks the character regularly, about once every 2 or 3 sessions

Constantly

15

The Hunter is constantly harassing the character, showing up every session in some capacity.

Power Edit

Hunters are either as powerful, less powerful, or more powerful than the character with the Hunted complication. The more powerful the Hunter, the more the Complication is worth.

Power Level

Value

Description

Less Powerful

-5

The Hunter is about 25 percent weaker than the character and should lose to the character more often than not.

As Powerful

0

The Hunter is just as strong as the character, able to beat them in an even fight about half the time.

More Powerful

5

The Hunter is stronger than the character and will defeat them in a straight fight most of the time.

Intent Edit

Hunters typically seek to either kill, capture, or humiliate the Hunted character. The more dangerous their intent is, the more the Complication is worth.

Intention

Value

Description

Humiliate

0

The Hunter isn't so much looking to cause physical harm to the character and instead seeks to inconvenience them.

Capture

5

The Hunter wants the character for something and won't kill them, but that won't stop them from hurting the character and attempt to capture them.

Kill

10

The hunter is actively seeking to kill or permanently maim the character, making them unable to continue their activities.

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