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Invisibility renders a character undetectable to one sense

  • Sources: Primal
  • Target: Self
  • Duration: Maintained
  • Range: Self
  • Cost: 10 CP per sense, double to Maintain while attacking
  • Available Additional Effects: Charges, Delayed Effect, Dispel Resistance, Persistent, Trigger
  • Characteristics Bonus: None

The character makes them undetectable to a predefined sense. Other characters can attempt to perceive Invisible characters with a DC 11 Perception check, though characters Invisible to sight can use Stealth without cover since they already cannot be seen. Unless they have an Enhanced Sense that lets them target objects by a means other than sight, attacks against an Invisible creature suffer a Disadvantage.

Characters cannot Maintain Invisibility while attacking unless they pay the cost to do so. If an Invisible character attacks a target who cannot perceive them, the target's Dodge is halved.

  • If the character has any Implements used for Powers, they become visible when the character uses the Power attached to them. The exception to this is one used for the Invisibility Power itself.

Examples Edit

Cloaking: The character bends light around themselves to hide from others.

  • Base Power: Invisibility, vs Sight. Base Points: 10
  • Source: Primal
  • Target: Self
  • Duration: Maintained
  • Range: Self
  • Additions: None. Total Cost Increase: +0
  • Limitations: Focus (Maintained), Implement (Accessible). Total Cost Reduction: -3/5
  • Total Active Points/Actual Point Cost: 10/4

Combat Stealth: The character makes themselves imperceptible to sight and sound while fighting.

  • Base Power: Invisibility, vs Sight and Sound, Combat usable. Base Points: 40
  • Source: Primal
  • Target: Self
  • Duration: Maintained
  • Range: Self
  • Additions: Charges (6 1-minute Batteries). Total Cost Increase: +0
  • Limitations: Focus (Activation), Implement (Accessible). Total Cost Reduction: -24
  • Total Active Points/Actual Point Cost: 40/16

Non-Detection: The characters makes themselves completely undetectable to all obvious senses.

  • Base Power: Invisibility, vs Sight/Smell/Sound/Touch. Base Points: 40
  • Source: Primal
  • Target: Self
  • Duration: Maintained
  • Range: Self
  • Additions: Charges (4-5 min Batteries). Total Cost Increase: +0
  • Limitations: Focus (Activation), Implement (Component). Total Cost Reduction: -28
  • Total Active Points/Actual Point Cost: 40/12

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