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If a character has a dicey past that has put them at odds with society, a player can represent this by taking the Negative Reputation complication. This means the character is known publicly for having either broken a law or doing something unethical that has angered a significant portion of the setting's population. How much their Negative Reputation is worth is based on how infamous the character is, how far news of the character has spread, and how negative the public’s reaction to them is.

Infamy Edit

Infamy is a measure of the public's knowledge of the character and their actions. The easier it is for someone to recognize the character based on their actions, the more points their Negative Reputation is worth. When interacting with anyone in non-combat encounters, the Game Master makes a 3d6 roll against a target number specified by the character at the time they take the complication. If the roll passes the target number, the person they're talking to recognizes the character and has a potentially negative reaction.

Infamy

Value

Description

Small Fry

0

The character pulled a prank or did a misdemeanor crime that is unlikely to attract too much attention. Target Number: 8-

Notorious Thug

5

The character is either a felon or ex-convict for a felony that has gained some level of press. Target Number: 11-

Big Fish

10

The character committed a violent crime for which they were either caught or have gained substantial press. Target Number: 14-

Serial Criminal

15

The character has committed multiple crimes and is impossible not to recognize. Target Number: 17-

Notoriety Edit

Notoriety refers to how far news of the characters actions have spread. The more people who have potentially heard of the character, the more the complication is worth.

Notoriety

Value

Description

Underground

-5

Only other criminals have heard of the character.

Locally Known

0

The character's actions are known throughout one city or community.

Nationally Recognized

5

The character's crimes reached national headlines.

World Renown

10

The character is so infamous that people around the world have heard of their exploits.

Reaction Edit

How other people react to the character when they recognize them for their transgressions determines how much the complication is worth. The more extreme the reaction, the more the complication is worth.

Reaction

Value

Description

Indifference

-5

The character's actions are too inconsequential to provoke a response.

Disgust

0

People reflexively hate the character once they recognize them, giving the character Disadvantage on all Interaction skills made to deal peacefully with the person.

Apprehension

5

People don't just dislike the character; they actively try to get away from them. The character has a Disadvantage on all interaction checks with people who recognize them, and they will try to move away from the character as soon as possible

Fight or Flight

10

If recognized, people will immediately attack or run away from the character.

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