Performance lets characters play an instruments, sing, dance, and perform speeches.

  • Primary Characteristic: Charisma
  • Time to Perform: As part of an Interaction

When a character puts ranks into Performance, they must specify what kind of act they specialize in; examples include acting, stand-up comedy, and playing an instrument.

The goal of Performance is to capture the audience's attention; the higher the Performer rolls on their skill check, the more people they catch the attention of and the more influence they have over the crowd. When Performing, the character must exceed a Difficulty based on how many people they are attempting to enthrall, as listed in the following table:

Audience Size Example Scenarios Difficulty
1-10 Dates, business meetings, interviews 9-10
10-100 House parties, small clubs, board meetings 11-17
100 to 1,000 Restaurants, large clubs, college auditormiums 18-24
1,000 to 10,000 Concert halls, local radio stations, small stadiums 25-31
10,000 to 100 thousand Stadiums, national radios stations, local television 32-38
100 thousand to 1 million Global radio stations, popular Youtube channels 39-45
1 million or more Most-watched Youtube channels, national television 46+

For every 5 points the Performer exceeds the Difficulty by, they receive an Advantage on skill checks relating to the crowd, while the crowd suffers Disadvantages on Perception checks to notice other stimuli. Performers receive Advantages for:

  • Charm or Persuasion checks to gain the crowd's favor, issue simple commands, and sway opinions
  • Intimidation checks to fill their audience with dread

Not all crowds are open to all Performers. Characters receive Disadvantages to their check for:

  • Preaching ideas that disagree with the crowd's views
  • Playing poorly to the crowd's needs