Sickle: Though traditionally used as farm implements, sickles can also function as effecting disarming or tripping weapons. Just like a kama, a sickle wielder can use the gap between the blade and the shaft to maneuver their opponent's bodies, taking away weapons or forcing them to the ground.

  • Type: Scythe
  • Weight: 4 lb
  • Required STR: 12
  • Damage: 2d6
  • Special Effects: Disarming, Tripping
  • Recommended Price: $42 USD