Tactics allow characters to assess a battle, study their opponents, and either come up with strategies to defeat them or coordinate with their allies.

  • Primary Characteristic: Intelligence
  • Time to Perform: Instant for a basic assessment, 1 or more minutes for complex assessments

Tactics allows the player to get an assessment of a battle from the Game Master and tips on how to proceed. To use Tactics, the character makes a skill roll, and the Game Master supplies one tip on how to proceed for every 5 points the character rolls. If the character makes the check before the battle, the Game Master might spend several minutes providing a more complex assessment.

Alternatively, multiple character can prepare actions and execute them in conjunction with each other using successful Tactics rolls. If all character delaying actions are intending to attack a single target, they can each make a Tactics roll, opposed by the defender's Deduction, to hit the enemy at the same time. Successful rolls give the coordinated attacks an Advantage to the Accuracy check, and the attackers add together the total Stamina damage dealt to determine whether they Stun the target or not. Coordinated attacks require no additional actions beyond those required for the attacks, but if characters prepare actions that enable them to make multiple attacks against their target, only the first attack gets to be coordinated, and all others receive no bonuses for successfully being in sync.

  • For Example: Aran and Tathafien are preparing to assault the same target; Tath wants to hit the enemy with his sword, while Aran is using a Blast power with the Rapid Fire advantage, enabling him to attack twice in one attack. Their enemy knows they're being attacked, so they get a Deduction roll to counter their opponent's Tactics rolls. Both Aran and Tathafien succeed; Tath makes one attack with an Advantage to hit, but only the first of Aran's Rapid Fire Blasts gets a bonus to hit.

In order to attempt a coordinated attack, each character participating in the Tactics roll must have some method of communicating with each other, letting the other characters know what their intentions are in attacking; this can be done with a verbal response, sign language, or a telepathic message. Targets get a bonus to their Deduction roll if they understand what their attacker's intended course of action is. If their target is completely unaware they're being attacked, the Tactics rolls automatically succeed so long as each coordinating character has at least one rank in Tactics.